Drum Instrument / PluginBeta 2

Tsukuyomi
Drum Engine

Make the beat.

Shape the kit.

Finish the drums.

Sixteen pads. A sequencer that breathes. Mix, character, and finish, all in one window. Load a sound, build a groove, leave with a drum track.

Hear it in action

VST3 · AU · AAX · Standalone

Tsukuyomi / Live UI
Tsukuyomi Drum Engine main instrument interface with pads, controls, and sequencer

Watch drums get finished.

Walkthrough coming soon

Pads, sequencer, mix, and finish. One take through the whole instrument.

One instrument. One window. First hit to printed drums.

The problem

Your drums should not need five plugins.

Sampler. Sequencer. Compressor. Saturation. Space. By the time the fourth window opens, the idea you had is already gone.

Tsukuyomi keeps the whole chain in one place: pads, sequencer, sound design, mixer, effects, and finish. One window.

Tsukuyomi Drum Engine stereo output meter
Play it

Load a kit. Start making noise.

Hit pads from a MIDI controller, your keyboard, or the on screen grid. Velocity opens the layers, choke groups keep the hats honest, and 32 voices leave room for the rolls.

Build the sound

Every pad holds three layers. Stack them, cycle them, randomize them, or map them to velocity. Envelope, filter, drive, pitch, reverse, pan. You are not picking a drum. You are building one.

3 layers / pad32 voicesChoke groupsVelocity response

Pad layout

Sixteen pads. One grid. Ready to hit.

01KICK
02SNARE
03CLAP
04HAT
05OPEN HAT
06PERC
07RIM
08TOM
09LOW TOM
10HIGH TOM
11SHAKER
12TAMB
13STOMP
14IMPACT
15METAL
16FX
16 pads / 32 voices / 4 scenesStep 01 / 16
Sequence it

Write the rhythm where you hear it.

Program in 4/4, 3/4, 5/4, 6/8, 7/8, and 2/4. Then swing it, groove it, and pull Euclidean fills until the pattern moves like a person played it.

Tsukuyomi Drum Engine step sequencer showing a programmed drum pattern
  • Drag whole beats

    Drop a full pattern into the groove, then keep carving.

  • Drag individual pieces

    Place kicks, snares, hats, and percussion exactly where they belong.

  • Start from presets

    Browse by style, grab a starting point, and make it yours.

  • Stay in the sequencer

    Combine, reshape, rearrange. No window hopping.

Preset libraries

Fill the grid. Change the kit.

The sequencer opens onto a groove library by category. Open Hip Hop and you get Jersey Club, Baltimore Club, Memphis Raw, and a deep stack of regional pockets. Every other category works the same way. Load a groove, carve it, drag it into the song. The kit library swaps the whole sound map when the track needs a different world.

Groove library

Categories packed with named grooves.

Pick a category, then open the grooves inside it. Hip Hop alone holds Jersey Club, Baltimore Club, Memphis Raw, Boom Bap, New Jack Swing, Trap, and more. Load one into the sequencer, reshape it, then drag the whole beat or a single lane straight into your song.

Kit library

Acoustic to trap in one move.

Switch kits without rebuilding the map. Jump from acoustic to trap to other kit types and keep writing on the same grid.

Categories

Hip HopR&BPopRockMetalJazzLatinReggaeAfrobeatAfrobeatsAmapianoSecond LineDembowCumbiaTangoFlamencoIndianAfricanArabChineseJapaneseCustom

Inside Hip Hop

Jersey Club ClassicBaltimore Club ClassicNew Jack Swing PocketDusty Boom BapG Funk PocketMiami Bass ClassicMemphis RawEarly TrapTrap TripletDetroit BounceChicago JukeWest Coast Bounce
Tsukuyomi Drum Engine interface for shaping individual drum hits
Make every hit matter

A pattern should feel human.

Drawing with a mouse does not mean it has to sound like one. Select any step and shape what happens inside the hit.

VELOCITY

How hard the hit lands.

PROBABILITY

Sometimes it plays. Sometimes it waits.

MICRO TIMING

Push ahead. Pull behind. Leave the grid.

RATCHET

Up to eight repeats inside a single step.

PITCH

Tune the hit ±24 semitones.

CONDITIONS

Every 2nd, 3rd, or 4th loop, or fills only.

The grid stops sounding like a grid. It starts sounding like a performance.

Four scenes, one track

Build a track, not just a loop.

Groove. Verse. Variation. Fill. Launch them by hand or chain them. Scenes flip on the next downbeat, so the drums evolve without the music stopping.

Tsukuyomi Drum Engine scene and performance workflow
01

SCENE A

The groove that carries the track.

02

SCENE B

The verse that gives it air.

03

SCENE C

The turn that keeps it moving.

04

SCENE D

The fill that opens the next idea.

Your kit

Your kit. Your rules.

Start with the factory library, then drag in your own WAV, AIFF, or FLAC. Swap the kick. Layer the hats. Lock what you love. Randomize the rest. Accidents count as process.

Prefer raw samples? Explore the Tsukuyomi Drum Bundle.

WAV
AIFF
FLAC
MONO / STEREO

Sample length

Up to 30 seconds

The point

Accidents count as process.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine vertical sample library browser
Then mix the kit

Every pad. Every move. Your mix.

Shape all sixteen pads on their own, then pull the kit together on the master bus.

  • Independent channels

    Volume, pan, mute, and solo on every pad.

  • Shared effects

    Send each channel to delay, reverb, chorus, or parallel compression.

  • Whole kit balance

    Keep the master clean, or print a fully custom drum mix.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine 16-channel mixer with pad level and pan controls
Tsukuyomi / Live UI
Tsukuyomi Drum Engine routing view for individual pad outputs
Routing

One piece. One channel. No compromises.

Send every piece to its own DAW channel, or keep the full kit together when the mix asks for it.

  • Direct per piece outs

    Kick, snare, hats, and percussion each hit the DAW on their own track.

  • Independent processing

    Shape, compress, and automate one drum without touching the rest.

  • Master or multitrack

    Print the whole kit, or only the pieces that need work.

ISI AUDIO Architectural Models

Three original EQ characters.

Flip on Analog and pick a model built to give the kit a voice, not a preset smile.

Tsukuyomi / Live UI
ISEVE 1095 ISI AUDIO Architectural Model interface

ISEVE 1095

Console weight. Three bands, high pass, and polarity. The kit sits like it was tracked through something real.

Tsukuyomi / Live UI
IPI ISI AUDIO Architectural Model interface

IPI

Surgical and graphic in one pass. Parametric detail, then a 10-band curve from 31 Hz to 16 kHz.

Tsukuyomi / Live UI
ISITECH ISI AUDIO Architectural Model interface

ISITECH

Boost, cut, commit. Program style EQ for low end force and open highs. Big without getting soft.

Compress the right drums

Not the whole kit.

Weight the kick. Crush the snare. Leave the hats dry. Three parallel slots. Each piece moves on its own terms.

Every pad feeds each compressor on its own, then blends back against the dry kit.

ISHEEN

01

Harmonic colour compressor. VELVET or BITE before compression, presence, RAGE.

ISIBOX

02

Feedback variable mu style. Thickness vs transient.

ICARUS

03

Morphing tube style. Aggressive to Dense to Smooth.

ISI 76

04

Fast FET grab. Ratios 4 / 8 / 12 / 20 / ALL.

IA2A

05

Slow optical glue. Peak Reduction and Gain.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine parallel compressor rack with three slots
Finish the drums

The last stage is part of the instrument.

Character and print, built in: Impact, three band EQ, serial compression, saturation, lofi, 8 bit, volume, and stereo metering. No extra plugins required to leave.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine Mix and Master strip with impact, EQ, compression, saturation, lofi, 8 bit, volume and meter controls
From idea to drum track

Seven steps. Keep the momentum.

Build the kit. Shape the sounds. Program the groove. Finish it without leaving the instrument.

01

LOAD

Factory kit or your own samples.

02

LOCK

Keep what works. Randomize what doesn’t.

03

SHAPE

Tune, filter, envelope, and drive each layer.

04

PROGRAM

Write the groove inside the instrument.

05

HUMANIZE

Velocity, probability, micro timing. Feel over math.

06

PERFORM

Move across Scenes A to D without stopping.

07

MIX / FINISH

Balance the kit, then print it ready.

Then make the music.

Tsukuyomi Drum Engine DAW workflow and file-format interface
Works with your DAW

Keep the workflow yours.

Tsukuyomi locks to your host tempo and timeline, and keeps its own clock when the DAW stops. Drag MIDI out (full pattern or a single lane), automate what matters, and save as:

.ISI

The complete kit.

Samples, pads, sequencer, scenes, FX, and routing.

.ISIS

The rhythm.

Pattern, scenes, tempo, meter, and swing.

Available now: VST3 and Standalone. AU is on the way.
Specs

The facts. No brochure fog.

Pads / layers
16 / 3 per pad
Polyphony
32 voices
Scenes
A to D
Samples
WAV, AIFF, FLAC, up to 30 s
Outputs
25 stereo
Formats
Windows: VST3, Standalone. macOS: VST3, AU, Standalone. AAX for Pro Tools.
System requirements: Final OS and host details publish before release. AU lands in a later version.

Stop assembling a drum chain.
Start finishing drums.

Watch the demo

Beta 2 / VST3 · AU · AAX · Standalone

ISI AUDIO